It has been a while hasn't it? About 5 months later and I finally have time to write something. Ah... forgive me forgive me. To be frank, before there just was not enough material to maintain creating devlogs so it got put on hold for the time being. Only recently have we gotten the time to really move at a pace we've never been capable of moving before and the project has come a very long way. So what has changed about the project? Well the most visible one is the way cutscenes are now presented.
SCutscenes have become much more dynamic now! Our good friend Nic remade every character sprite (and still is to this day) to fit with this new style. With these new options we've been capable of making scenes give off a 3 dimensional type of presentation all the while keeping the style of a 2 dimensional visual novel. Combined with the blur effect, it has been easier to tell which character is speaking and make the scene look as if there are still multiple people alongside the speaker who are listening. This technique is a useful one and we plan to push it even further in the future with the back of sprites in order to complete the appearance of a 3 dimensional space within this visual novel.
Scenes aren't the only thing we've worked on of course. We've also been doing new environments and working on ways to make them much more dynamic as well. With the new resources I spent a good chunk of my time going through every map and adding what needs to be added, as well as adding depth, lighting and layers to certain maps. This made even the simpler maps really pop out like the Dark Elf Ruins and the various forest areas.
Pretty isn't it?
As for music, we don't have much we CAN share now. But just to let you know, character themes are the current topic there. Music is coming slower since we'd like to have a solid game first and foremost. So for now, Kinzarks has been giving suggestions on what we should do and being a much needed editor so maybe I should put that in his job role as well hahaha...
Anyhow that's about all we have for now. Expect us to show up more here to blog and make sure to give our twitter a follow, and facebook for news every now and then!
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